
- #CAN PSP READ PBP FILE HOW TO#
- #CAN PSP READ PBP FILE UPDATE#
- #CAN PSP READ PBP FILE UPGRADE#
- #CAN PSP READ PBP FILE CODE#
- #CAN PSP READ PBP FILE PSP#
There are also options on the Sony website for direct download, although we haven't investigated those.
#CAN PSP READ PBP FILE PSP#
You can transfer the file to your Memory Stick Duo using an appropriate USB cable (such as one bundled with a Sony CyberShot digital camera) and a PSP set up in USB Connection mode.

It can be loaded on to Japanese PSPs by creating the directory \PSP\GAME\UPDATE on your Memory Stick Duo and then using the PSP's "GAME" menu to launch the update.
#CAN PSP READ PBP FILE UPDATE#
The Japanese 2.00 update is available through Sony's official website (if you scroll down, you can click a "Download" button to collect the "EBOOT.PBP" file you need).

Japanese and American production lines had to be updated recently to combat the phenomenon, with mandatory updates hastily stuffed in around the margins of new games in those territories in an effort to prevent further abuses. Eagle-eyed readers will note that that means European PSPs will be protected against current PSP hackers and pirates from day one.
#CAN PSP READ PBP FILE UPGRADE#
If someone stumbles upon a game that has issues (not booting or crashing) make sure to also try the original bin/cue files afterwards to ensure the problem isn't elsewhere.As promised at last week's PlayStation Meeting in Japan, Sony has released a free 2.00 upgrade for Japanese PSP handhelds adding an internet browser, support for photo sharing via wireless network and the facility to set background images on the main PSP interface among other things.Īn American version is expected in due course, while European PSP owners will find that their consoles come with version 2.00 installed as standard on the console's September 1st launch.Įarlier we reported that our shiny new "hot off the production line" European PSP comes preloaded with 1.52 firmware, however Sony has since been in touch to tell us that all European models will ship with version 2.00 pre-installed. Resident Evil - Director's Cut - Dual Shock Edition I know it doesn't fix the core issue but considering how established the conversion tool probably is I'm not sure its even worth trying (not to mention that most people don't seem to care/notice any wrong audio offsets anyway).Īnyway it would be great if somebody could do some testing to verify if this works as intended or not, starting with these games: I kind of put it on hold after my last comment but looked into it again today and I think I found a workaround that shouldn't require a reconversion of the images (see pull request) bin file and parses them incorrectly (mostly for multi-track discs but also any tracks that have pregaps), resulting in the aforementioned small offsets which mednafen doesn't seem to like all that much for some games. cue file if you have one in the same folder as the selected. However this data becomes essential when dealing with multi-track discs and/or disc images that feature a pre/post gap, because there isn't really a way to figure out this extra information solely from the raw data -> (computing)#Cue_sheet_syntaxĪpparently psx2psp 1.42 implicitly loads the. Now for simple one-track PSX discs this data is moreless always the same, thats why you are able to run most images using just the. The problematic part lies within the TOC data (.cue file if you have one) which specifies the starting points of the tracks in the image. No, the raw data (.bin file) isn't modified at all during conversion (just compressed), thats why you get the same hash as the original after re-converting it.

#CAN PSP READ PBP FILE HOW TO#
My current guess is that other emulators are more lenient than mednafen in processing this information but it could of course also be something in my implementation that I'm not seeing or doing wrong.Įither way, I'm not sure how to proceed from here, maybe somebody with more insight in this matter (PSX disc reading) can explain why these games won't boot in mednafen with slightly incorrect start offsets (or why they do boot in other emulators)? However I don't really know why this is a mednafen-specific problem, or rather why other emulators don't seem to have this issue. Second, the entire issue seems to be that track start offsets in some converted PBP files are slightly incorrect, specifying the start of a track either one or two frames too soon or too late (happens mostly for discs with pregaps).

#CAN PSP READ PBP FILE CODE#
Hmm, this might actually be a more complicated issue overall.įirst off, I actually wrote the code initially with these changes that I just made, but this lead to other games not booting up -> #36 (comment)
